Quake Champions review

Back in 1996, Quake debuted as a successor to the famous first person shooter Doom. Ever since then, Quake has influenced the multiplayer shooter genre on an incredible scale. After 13 years since the last installment, id Software has returned to the genre with the new Quake Champions.

Quake is known for its incredibly fast paced yet nuanced gameplay, as players must navigate the arena to pick up better weapons and refill health and armor as they fight. Popular game modes include classic Free-For-All, Team Deathmatch, Capture The Flag, and the most popular competitive mode: one versus one Duel. Map control, movement, and accuracy is crucial to success. Every player is equal, and the better player always wins.

At its core, Quake Champions uses the hero shooter genre to combine all of the movement types from previous Quake titles. Each game included its own unique movement style, and by combining them in Quake Champions, id Software essentially unified all of the professional players who were previously divided between each individual Quake installment.

Ever since August, Quake Champions has been released only in Early Access, meaning it is incomplete as the developers continue to add content and fix bugs. Due to this, the game suffers from a multitude of technical problems such as slow performance and framerate stuttering.

Since the game is in early access, we can expect these bugs to be addressed before final release. With all technical issues aside, I rate the game an 8/10 and highly recommend it to gamers who want more out of first person shooters.