PlayerUnknown Battlegrounds Review

“PlayerUnknown’s Battlegrounds” released in March 2017 on PC and December 2017 on Xbox One. In just three days after its launch, it sold 360,000 copies bringing in over 11 million dollars. “PlayerUnknown’s Battlegrounds” was made by the PUBG Corporation, which is owned by Bluehole. The game is beter known as PUBG.

PUBG is a part of the battle royale genre, which has recently popped up out of nowhere and become one of the most popular genre of games there is to play. The typical battle royale game is a 100 player deathmatch. To start the game off, the player jumps out of a plane and chooses a place to land. Once the players land, they start to get their loot to help them throughout the game to become the last man standing.

The game has had its ups and downs. When it was released, the game was huge, but it was still riddled with bad optimization and bugs. All of that was also accompanied by extremely slow updates from the developer team at the PUBG Corp. and Bluehole, but over time, the game has been getting increasingly better. Personally, I believe when developers and their team take a while to produce content it’s a good thing, because it means they have had more time to iron out any would-be glitches and bugs that would be there if the content was rushed to be released.

The game had a very weird beginning. It first started out as a mod for the popular game ARMA II, where it gained a massive following and was the “biggest battle royale game” of its time. It was then adapted to the latest release of the ARMA series, where it again gained and held a massive following. A good amount of time after that an announcement was made that Brandon Greene, the creator of the mods, was going to be making a standalone battle royale game, “PlayerUnknown’s Battlegrounds.”
From the amount of PUBG that I have played both on Xbox One (The Xbox version is way more broken than the PC version) and on the PC, I give this game a 6.5 out of 10.